

AQN began in 2011 under lead developer Kevin. V0 sold its cheats separately; V1 introduced the unified loader and in-game sidebar AQN became known for. Rumoi continued the line as V2, most likely 2016 to 2017. Now free; crashes on the current osu! version.
- Status: Archived · Broken on current osu!
- History Preview: fishy.moe/aqn
- Maintainer:
Kevin (original developer, V0/V1, 2011; later V2 server maintainer, website name owner, and update rollout) and
Rumoi (V2 lead developer). Both unmaintained. - Download:
- theaquila.net (legacy site, "The Aquila Network" brand)
- github.com/rumoi/AQN_nologin (no-login / free version)
- Cheats:
- Relax (V0; upgraded again in V2)
- Auto Pilot (V0)
- Enlighten (V0)
- Timewarp (V0; V2 adds an adjustable Play Speed slider, No Spectator Buffer, Show Approx Countdown, and an Indicator Scale option)
- Auto Taiko (V0)
- CTB (V0 beta): stable, no memory leaks, but discontinued once Relax and Timewarp became the top sellers
- Replay Editor (V2)
- Score Submission Preventor (V2): a manual gate before a bot-played score submits, with configurable pass/accuracy/combo percentages, random spread, mod toggles, a randomized submit delay, and an auto-submit toggle
- Aim Assist (V2): released in several successive versions as competition intensified, first against Kat's standalone Aim Assist, then against Auto Assist Megumi
- VIP tier (V2, by Rumoi): a paid tier with Free Supporter, Hide Button On Close, and Extra Skinables, plus a far deeper Enlighten rebuild (legacy AR/Hidden modes, quality, cursor size, circle and AR thickness sliders, and color pickers)
Note
The original team (2011): Kevin was the solo lead developer. Ben made a minor but important contribution to V0's early stages, before unexpectedly passing away in real life. Hinamizawa and "Bikko" moderated the community (this Bikko is unrelated to the touchscreen-cheat "Bikko" and its 2012 to 2013 controversy; a different person who happens to share the handle, and nationality). V0 arrived in an era when cheats were sold and run separately; V1 unified them behind the loader and sidebar.
The original team (2011): Kevin was the solo lead developer. Ben made a minor but important contribution to V0's early stages, before unexpectedly passing away in real life. Hinamizawa and "Bikko" moderated the community (this Bikko is unrelated to the touchscreen-cheat "Bikko" and its 2012 to 2013 controversy; a different person who happens to share the handle, and nationality). V0 arrived in an era when cheats were sold and run separately; V1 unified them behind the loader and sidebar.Note
The V2 team (start year unknown, most likely 2016 to 2017): Rumoi took over as lead developer. Kevin stayed on as server maintainer and website name owner, handling update rollouts; Helsing moderated the Discord; Hinamizawa wrote guides and managed the forum. Rumoi released a replay editor, upgraded Relax, and pushed out several successive Aim Assist versions as the competition intensified, putting AQN in direct competition, first with Kat's standalone Aim Assist, then with Auto Assist Megumi (Kat's upgraded version, built with other contributors).
The V2 team (start year unknown, most likely 2016 to 2017): Rumoi took over as lead developer. Kevin stayed on as server maintainer and website name owner, handling update rollouts; Helsing moderated the Discord; Hinamizawa wrote guides and managed the forum. Rumoi released a replay editor, upgraded Relax, and pushed out several successive Aim Assist versions as the competition intensified, putting AQN in direct competition, first with Kat's standalone Aim Assist, then with Auto Assist Megumi (Kat's upgraded version, built with other contributors).Note
The Taiko/CTB bug: During the transition from V1 to V2, an Enlighten update by Rumoi broke Taiko rendering. For reasons unknown, nearly every cheat client that followed inherited the same Taiko bug, and a similarly odd CTB bug, except Ainu. A later alternative fix attempt helped, but never fully resolved it.
The Taiko/CTB bug: During the transition from V1 to V2, an Enlighten update by Rumoi broke Taiko rendering. For reasons unknown, nearly every cheat client that followed inherited the same Taiko bug, and a similarly odd CTB bug, except Ainu. A later alternative fix attempt helped, but never fully resolved it.Note
Provided by karoolxx: What AQN V1 actually looked like: the loader was a small window wearing the Aquila eagle's wings, asking for a username and password. Signing in swapped the panel for the module list, osu!Relax, osu!Taiko, osu!Maniac and osu!TimeWarp, with one empty slot left over and a Load button underneath. That single window is the change V1 is remembered for: V0 had sold and run each cheat on its own, and here they finally sat behind one login. A second, darker eagle mark from the same set is in the gallery below, alongside both loader captures.
Provided by karoolxx: What AQN V1 actually looked like: the loader was a small window wearing the Aquila eagle's wings, asking for a username and password. Signing in swapped the panel for the module list, osu!Relax, osu!Taiko, osu!Maniac and osu!TimeWarp, with one empty slot left over and a Load button underneath. That single window is the change V1 is remembered for: V0 had sold and run each cheat on its own, and here they finally sat behind one login. A second, darker eagle mark from the same set is in the gallery below, alongside both loader captures.View 22 AQN preview images

AQN's original 2012 eagle logo, matching the "Aquila" (Latin for eagle) name.

A second AQN eagle mark, darker and more detailed than the 2012 logo. Shared by karoolxx.

AQN V0's standalone Enlighten tool (Flashlight/Hidden patcher), cracked by YouLikeMyAim.

AQN V1's in-game sidebar: the Replay panel (Load Replay, Hardrock, Edit Replay, Beta Replay Selector, Filter Score Submission), with beatmap covers along the left edge.

AQN V1's loader login window, framed by the Aquila eagle's wings: username, password, and a Login button. Shared by karoolxx.

The same loader after signing in: osu!Relax, osu!Taiko, osu!Maniac, and osu!TimeWarp, picked from one window and started with Load. This is the unified loader V1 introduced. Shared by karoolxx.

The Aquila Network loader, mid-transition between V1 and V2: module checkboxes for Relax, Replay Editor, Timewarp, Taiko, Mania, and Enlighten.

An early V2 Replay Editor design (October 2019): Load Replay, Hardrock, Beta Replay Selector, Filter Scores, Smoke Enabled, Ease in play, Disable ease in visual, and True Sight.

A frame from an early working demo of Rumoi's Replay Editor, scrubbing frame by frame through a DoubleTime play.

The Aquila Network's HWID rate-limit check ("HWID has changed too fast"), logging into Hinamizawa's own account.

The same HWID protection catching Hinamizawa's own login history.

A Windows 7 connectivity error message, with the loader's built-in music player showing in the background.

Another Aquila Network loader skin, with a map-pin themed background.

Two of Hinamizawa's eleven AQN forum guides: "Timewarp: How it works & things to watch out for" and "Dejavu: How it works & what you need to know" (both 2019).

The AQN forum's top contributors by reputation: rumoi, Hinamizawa, and others in the community.

AQN V2's Score Submission panel: pass/accuracy/combo percentages, random spread, mod toggles, a randomized submit delay, and an auto-submit toggle.

AQN V2's Timewarp panel: Enabled, Play Speed, No Spectator Buffer, Show Approx Countdown, and Indicator Scale.

The Taiko rendering bug that followed Rumoi's Enlighten update, later inherited by nearly every future cheat client except Ainu.

A later alternative fix attempt for Enlighten's Taiko rendering. Not the fix everyone wanted, but it helped.

The Rumoi-developed VIP tier's Misc panel: Free Supporter, Hide Button On Close, and Extra Skinables.

The VIP tier's rebuilt Enlighten (Dec 11): legacy AR/Hidden modes, quality, cursor size, circle and AR thickness, and color pickers for cursor, slider rim, and hit circle.

A promotional GIF Hinamizawa made himself for a V2 lifetime-subscription sale.


